![]() Level: The level required to use the weaponĭaggers are small weapons featuring a handle and a small blade.(not to be confused with Legendary Rarity weapons.) Legendary: Powerful and rare weapons that cannot be enchanted and are soulbound upon equipping them.Hallowtide: Weapons only obtainable during the Hallowtide event, which happens yearly to celebrate Halloween.1 second interval, dealing 30% more damage in total causes more blood loss. Bleed: 10% of the final multiplied damage of initial hit that procs 3 times with a.Stats which remain white are the same as the non alloyed version. Alloyed Weapon/Alloyed Stats: Weapons stat from the alloyed version.Endlag: How long you linger after attacking.Swing Speed: How fast your weapon can strike per M1.Weight: How much posture damage is dealt when hitting an opponent who's blocking.Scaling: Additional damage your weapon will deal based on how many points you invest into the attribute.Chip Damage: Damage that bypasses blocking.Determines how much of your damage ignores armor. Damage: How much harm a weapon inflicts onto the opponent.Requirements: How much of the attribute(s) you need to wield that weapon.Deal increased posture damage with hits.Can use offhand weapons like shields, guns, or parrying daggers.Recover increased posture from parrying.All Heavy Weapons are locked to Two Handed stance, however, obtaining the talent One Handed Training (40 HVY Req, Located in the Weapons Master category) allows the usage of One Handed stance with them.All Medium Weapons can freely switch between One Handed and Two Handed stance.Fists are able to switch between Way of Navae and Legion Kata.Light Weapons are locked to One Handed stance.Changing your stance will change the way you hold your weapon. (Excluding alloyed variations and offhand weapons.) Certain weapons can also scale off of a player's Attunement ( Hero Blades, for example), or just another attribute altogether ( Light's Final Toll, for example).Įnchanted weapons always have at least one star. Weapons can also come with an enchant or a curse. However, this may prove a tiresome task considering how rare a favorable weapon can be. It is best to obtain 3 stars for the weapon you want in order to maximize effectiveness. When obtaining a weapon, it comes up to 3 stars on it, which adds either +2% extra damage per star, +5% extra armor penetration per star, or +4% weight (posture damage) per star. A weapon's scaling can be increased using the proficiency trait, this will raise the scaling by 5% per level for EVERY weapon, including weapons that do not scale primarily off of Medium, Light or Heavy. Initially, the max Weapon stat you can get is 75, but you may increase it to 100 via unbounding your weapon stat (by completing this quest or defeating a boss with 75 weapon stat). Your Weapon Stat increases weapon damage through the weapon's scaling system. ![]() Once you have enough EXP, you may use a Weapon Manual in order to allocate your investment points to your Weapon Stat. Training your Weapon stat requires you to hit/parry with your weapon (parrying multi-hit moves grants a fair bit of EXP). ![]() Weapons can be bought from shops or obtained from chests. Description Tools constructed with the intent to harm others, polished to be efficient killing devices. ![]()
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